Monday, 24 September 2018

Day Twenty Three - Heavy Things

Added a new type of item (common in text adventures) that is too heavy to lift! Usual bunch of tweaks as well. In a more advance game, it would be fun to have weights on the object and give the player RPG style strength. Maybe in RetroChallenge 2022!!



Heavy stuff!

Saturday, 22 September 2018

Day Twenty Two - Title Screen Reveal

Happy to be sharing the finished title screen as we enter the final week or so of the challenge!

Today's coding was merging this into the code. I made the common mistake of thinking this would be a short task. Took a little while fiddling the DATA statements and some ordering of the code. Tomorrow I'd like to get back to more gameplay features.



Final Title... maybe...

Day Twenty One - The Intro

Slow day for progress. Some text written for the introduction, very important to get the player into the setting and plot, and converted into code. Oh and may be changing the title yet again! So much tweaking of text.



Intro To The Story

Thursday, 20 September 2018

Day Twenty - Title Troubles

Bit worn out so having a relaxed session tonight. Working on an important point of the game so good to take time over it. It involves updating the players location and removing an object from the game. Good job the cheat is in place!

This game doesn't have a name yet. I've title it several times in my head and then forgotten my idea! Currently have a two word title which does seem to fit in with the era. Savage Island is taken though!



Rejected Title No. 47

Wednesday, 19 September 2018

Day Ninteen - Location Locations

Locations today - first drafts of the descriptions. Also bit of set up for the next puzzle.



More Locations! Thanks for popping by.

Tuesday, 18 September 2018

Day Eighteen - I Was Surprised!

Today's evening coding session took a twist when I realised there were some flaws in the VERB NOUN interpreter. Mostly around checking if the player has the object they are trying to use. I did some refactoring and reduced some duplication. Good responses to the user makes such a difference to the feel of the game. Trying not to create spaghetti code, I would so love structured BASIC on the Dragon/Coco and call nicely named functions. Maybe the next one will be BASIC09...

Finished off by adding a cheat to get all items (to save time when testing) and fixing some screen update issues. So another day of progress despite the unexpected twists!



The Inconvenient Truth

Monday, 17 September 2018

Day Seventeen - TODO Done

As planned, I created a big TODO list which will inevitably grow. After that it was onto a short interstitial sequence which will break up the text scenes. Good fun to play with sounds and music!



Things TODO