Sunday 30 September 2018

Day Thirty - It's Game Over In A Good Way!

The 30 days are up and I have a complete text adventure! Over 50 locations, plenty of items, puzzles and hopefully an engaging story. It's a text adventure with some graphics and sound thrown in their too.

So when will it be available? I need to get some end to end play testing done on Dragon and Tandy. Also there is that matter of the MC10 port.

I'd like to say thanks to the RetroChallenge organisers for running this event and anyone who has popped by this little blog. Thanks for dropping by! For now enjoy a little video of the start of the game.

Saturday 29 September 2018

Day Twenty Nine - How is it looking?

I think we are going to make it! Today was a mix of new items, puzzles and locations. For a change of pace, I worked on merging the 'win screen' into the game. Tomorrow I need to complete two puzzles and connect a couple of rooms then that is a version ready for testers. Well once cheats are disabled... :-)



This CAT has been working hard this month!

Friday 28 September 2018

Day Twenty Eight - Running

Worked on the end game screen and fixed on a bug that made all objects too heavy. Still a few puzzles to go but think I can hit the Sunday deadline!



Sneak Peek - not giving much away!

Thursday 27 September 2018

Day Twenty Seven - Not Every Square

Locations and puzzles for a new area have been added. The map is a 8 by 8 square but I probably won't need every square for the game. For the end of the challenge, I aiming for a completeness and quality to send out to volunteer testers. Fingers crossed!



Need a cassette inlay style GFX for this text adventure!

Day Twenty Six - Nothing Done

Yep - day 26 was no progress. A little frustrating when so close to the deadline!



Zero Day

Tuesday 25 September 2018

Day Twenty Five - Location Dynanism

Today's little increment of the game was a location description that changes based on what the user is carrying. Wasn't planning on it but it fitted in nicely to the scenario.



Guess when the Title screen was shared on FB!

Monday 24 September 2018

Day Twenty Four - Instructions and Avoiding Creep

First task of the day was to sort out some proper instructions. It would be nice to have the verb list appear in game too but I am trying not to add any non-essential features in the final week!



Keeping the instructions to the point!